Sabardeyn,
I haven't read your mail yet, but I will
About your suggestions, I will add them to my todos list. In details:
Variable Note IconsI LOVE THIS HINT! TOTALLY... I think no other comments are dued
LegendI have to admit I didn't take too much care on legend, because I thought it would have been a "one time usage" thing: launc the program, have a look around, look at the legend... close it uahha...
Now I realize it isn't so... Anyway, I totally have to do something to manage it better
City MapsHere we are. This is a bigger matter. Not for the idea itself, but for what it causes in my MIND!
I have planned to release a little update (most of all centered on the Real of Torment new map) and then start working on a major feature: change MappingOut into a multilanguage software. This would affect loooots of thing. I shall clean maps of all texts and draw them in the correct language. this will include city and outpost. So that I thought: "well, while I'm doing this, why can't I draw also the city/outpost marker? It could be nice to see which city I have reached and which not. Or see the growing of my protector titles... Finally, it comes your idea... With all the things said before, I could hide city markers and you could see their real map, not hidden by the marker anymore
...
Finally, the idea of adding a multilanguage feature opened ocean of chaining waves on the breaken door of my brain!! I should have cut this flow off, as soon as I started thinking about it... now it's too late! ghghghhghg